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Straight Arrows a campaign setting for Mothership RPG

Created by RAC Computing

Work for Arrow Biomed performing extrajudicial abductions of privileged addicts on their behalf of wealthy benefactors. Kick down the door and drag your target out of whatever drug den they’ve ended up in. For a hefty price, that is.

Latest Updates from Our Project:

FUNDED AND THEN SOME: Hidden Achievemnt REVEAL!
about 2 months ago – Tue, Nov 12, 2024 at 06:15:36 PM

Hey folks! Sorry for the late update, but we want to thank you from the bottom of our hearts. We can't tell you how much it means to us that you'd help us make this a reality. Since I was able to post last, y'all have funded STRAIGHT ARROWS and smashed through all our expectations. We didn't even have time to reveal the next achievement before you unlocked it. Well, it's here and it's pretty awesome.

Worne's map of Archer Farm is going to be printed on thick, cover stock paper in black and white so that you can use it at your table. Mark it up for your game, draw on it, hatch escape plans, color it as part of art therapy on The Farm, or... don't. I'm a game designer, not a cop.

Not only are we going to give all physical backers this cool map, it's going to be an 11x17 inch map, big enough to use on the gaming table. 

There's only one favor w ask of you: show us what you do with it! We'd love to hear what you plan on doing with your map and seeing your games in progress, art, battle plans, WHATEVER! 

Again, thank you from the bottom's of our hearts,
The Straight Arrows Team

Bringing Sarah to Life
2 months ago – Wed, Nov 06, 2024 at 12:09:02 PM

Sarah: Homeless Addict, Expert Informant

Sarah was the first NPC that we commissioned art for and one of the first I wrote about. I think Bee did a phenomenal job bringing her to life and want to share the process of creating her.  When Bee told me this was her allegedly rough "silhouette" I knew we were on the same page and that I picked the right artist for the job.

After this she went through a process of iteration and revision.





I described her to Bee like this:

"Sarah is discreet, observant, and soft spoken, but not easily shaken. She doesn’t smile much, drives a hard bargain, but is kind when not consumed by her vice.
Tattooed and pretty despite facial lesions.", which I took directly from the working draft, hoping they could capture her demeanor and general vibe. 

I followed up with a more physical description, so Bee would know what she looked like, instead of just how she came across. We started with the vibe and worked our way to this:

"Give her a dingy jump suit with cut off arms and a dad hat maybe? ...nah. No hat," which was further refined by adding:

 "she has thin lips, dark hair with bangs and a messy, low ponytail. Tire but alert eyes. Large, green eyes. Thin. Sleeve tattoos"




When I saw the line art, I was blown away. Honestly, I thought that the first draft of her was adequate, at least for some projects, but Bee had other plans. The expression, particularly the eyes and lips really evoked the character I envisioned. No. Scratch that. The character that BEE envisioned was fit what I was going for more than my own imagination. I was particularly taken with the detail of her sleeve tattoo.




Bee followed up on the line art with few different color tests. Their digital art was a finished product in of itself and it's almost a shame to not use it, but we had settled on a traditional art aesthetic to go with the collages.




The only mistake Bee made was making Sarah a little to perfect, in my opinion. We had to tone down the processing of the traditionally painted and penciled final. Our flaws make us beautiful and Sarah was just too polished for the vibe of the zine. With shadows from the warp of the paper and all, we found our aesthetic.

Who is Sarah?

Sarah gets by bartering favors with Retrievers, law enforcement, and anyone else who needs a pair of eyes and ears. She prefers favors to credits because she has been mugged one too many times, but won’t say as much. It's rough squatting in the shuttered academy high above Hewitt Spring. The only thing she wants more than to get high and tune out is to reconcile with her wife. One of those goals is more attainable than the other though.

Other than drugs, there are a few things Sarah wants that the crew may provide, either in exchange for service as an informant, or genuine kindness. Maybe they take her clothes shopping and make sure the store doesn’t kick her out. Or perhaps they'll go the extra mile and pull some strings to help her out of some legal trouble.

Are you the type that would help Sarah? Would you notice her? Or, would you step over her body just to get closer to your goal. There are the people you get paid to help and there are the people who really need it.